DATA POINTS IN THE LAROQUOD EXPERIMENT 

20090606

Battlestar Galactica Miniseries, nTwined

Bizarrely, I thought at first, upon discovering on my shelf a 2003 miniseries entitled Battlestar Galactica, I began to perceive threads flowing alongside the narrative, glowing almost as neon to my view. I had seen these threads before! I decided I had to follow them. I decided I had to know what they meant, what's the shape they were revealing. They had flung my mind into a dream that I broke with violently the moment I fully understood, the pull of those lines was so powerful on me. There was no point in just sitting and staring at them. I had to find a way to hit 'record'.

So I clicked over to the most logical place in this operating system wherefrom to design a tool that would let me do just that. Imagine my surprise to discover there the evidence, that not only have I already created this tool (along with many more collected in a twisty maze of personal code which I cannot yet easily navigate), but I have already traced this story with it — or at least all the narrative threads in the first two hours.

No wonder I was flashing back. This is the network. These are the secret lines of communication I've been seeking as long as I... actually, even longer than I can recall. And though I cannot grasp their ultimate destination, and I'm not sure whether I will ever continue to trace these particular threads, it is the vision that's the thing, and now that I have it, I hold this 'nTwine' (as I seem to have called it) as the best way available of finding the hidden entrances and exits from this world that no one appears to know about except perhaps for others of my kind. Are you one of us? You may not even know it. More on this front 'soon', if that can mean anything coming from a chrononaut.

1 comments:

Laroquod said...

Eventually, like my comic book, the nTwine program I used to automate all of those line-cascades (only the inpoints and outpoints need be set manually) will be released into the Public Domain. Unfortunately it is currently, like a lot of the software I don't remember coding, entangled in a codebase I do not yet understand enough to document for the public.

When I do, it will all, all of it, be Public Domain, which means you will be able to use it, too, free of charge. This goes for nTwine and for something still in a cocoon state called an nScription engine, which I am currently trying to figure out why precisely I designed and how to get it running again...

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